Shut up and take my money! Multiplatform and Digital Distribution : Indie Chatter

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Uploaded by on Jan 30, 2012

Shut up and take my money! It's harder than you might think.

New videos Monday, Wednesday, Friday!

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Uploader Comments (IndieChatter)

  • Here is the info on our service Desura.

    500usd for payment threshold however if you ask for it we payup

    30/70 split 15/85 for sales you direct from sites you nominate

    Monthly invoices are done on our end

    We handle taxes

    Players get automatically notified of updates, its pushed to them automatically when they run it again

    there is a client but you do not need to integrate

    You can nominate a paypal, a direct deposit has a fee

    We do not require you to push the updates to Desura you should though!

  • @davidtraeger Thanks! I'm not sure if I mention it in the video, but Desura is definitely my first choice after Steam. And really, I think it's something I'll invest the time into regardless of the Steam outcome. I feel it has the most competitive offerings out of what I've looked at.

  • DLC Quest is XNA... Can you explain what you're doing in order to get it running on a Mac?

  • @MasterEvilAce I'm using MonoGame. You can read about it in more detail here: benkane [dot] wordpress [dot] com/tag/the-great-porting-adve­nture/

Top Comments

  • Whys george foreman on your wall?

  • Amazing video once again dude, seriously great series going here. Also...pinkie ring. Thug life man, thug life

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All Comments (33)

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  • hahahaha ending was epic

  • are you canadian?

  • Are you using Mono for the Mac port of DLC Quest, or rewriting it?

  • @gameviewsnet I can't say for certain as I haven't played that game, but I do see a problem with the on-screen buttons. Every game I've tried that with has suffered from the lack of tactile response and slow button responsiveness if the system freezes messing up a jump I was doing. Plus, in that trailer you cited, it looked like exactly that happened to the guy demoing the game.

    If a game is going to be approached on a touch screen, it needs a control scheme specifically for a touch screen.

  • You know once your game is on steam im going to have to buy a copy. JUST because you make these videos :D

  • Current college student hoping to be a future indie game designer in the future. Thanks so much for all the insight.

  • Keep it up! Very interesting series :) New and in the right amount of depth, I love it.

  • @Jakozk The question is, are the people who refuse to play a game if it's not on a phone worth the time to get the game on the phone? If they want to play the game, they can. And it could be a good business move to reserve the phone version for later so he has more cards up his sleeve.

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