Two cylinders; one showing phong (per fragment) shading and one gouraud (per vertex) shading. The cylinders rotate around; you can see the phong shaded one has great reflection, the gouraud shaded one is not as good. I'll leave it up to the interested viewer to determine which one is which - the cylinders are identical, except for the shader.
Rendered in FreeWRL, using GLSL shaders and X3D as the modeling language.
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