FreeWRL showing phong and gouraud glsl shaders (simple test)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
359 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 25, 2010

Two cylinders; one showing phong (per fragment) shading and one gouraud (per vertex) shading. The cylinders rotate around; you can see the phong shaded one has great reflection, the gouraud shaded one is not as good. I'll leave it up to the interested viewer to determine which one is which - the cylinders are identical, except for the shader.

Rendered in FreeWRL, using GLSL shaders and X3D as the modeling language.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more