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K2 Early Work (Two weeks from scratch)

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Uploaded by on May 21, 2008

K2 is the sequel to K - a game I never finished (see my other videos, and look for the blue abstract weirdness).

This is what I have after 2 weeks of prototyping for the TIGSource Procedural Generation compo.

All the graphics you see are generated parametrically (entirely from code) - no art or modeling tools have been used.

And I used more than one colour this time! Infact, I think I've used all the colours in existance.

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Science & Technology

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Standard YouTube License

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Uploader Comments (JunkerJames)

  • Man that looks nice!

  • That means a lot, coming from you, sir!

  • looks sweet! with good and fast action,.dose it lockOn if you aim at a target ? cuse it looks like it would be impossible to get a hit using manual aiming,. .

  • Hit detection is pretty forgiving, which mitigates the need for a pixel perfect shot.

    There's no aim assist as such. Luckily, I've a fair amount of experience in that area, so if it comes to that, it should be alright.

    There's another form of lock-on (not in this video) which I've just added, but it's for rockets rather than aiming. Rather than aim over the target for a few second to lock, you simply draw a circle around it.

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All Comments (6)

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  • @JunkerJames ah cool :) will have a  look

  • @otakuofanime I've been too busy working on Brink to carry this on in my spare time, but I hope that I will be able to re-visit it at some point.

    I have a lot of homebrews, but this is the one I'd really like to try to develop out further. Finding the time is really hard, though.

  • @otakuofanime wait just looked at the date. does this mean that this was never finished?

  • this looks amazingly fun to play. love it and will be following.

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