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Dear Esther Shader Tests

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Uploaded by on Sep 1, 2009

A quick look at the river shader and moving clouds in the remake of Dear Esther

Dear Esther is coming February 14th 2012 to Steam - visit our official Steam page here: http://store.steampowered.com/app/203810

You can keep up to date and find other info on our official website: http://dear-esther.com.

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  • LOL

    Better than valve, I dare say.

  • this looks so mutch better than the original mod!

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  • @Galient5 @alonalon777 Dear Esther is currently being remade for a commercial release on Steam on February 14, 2012.

    Valve does NOT work with "this guy". sure they have contact, but "this guy" is the developer and his team has got a Source Engine licence.

    Copied from the Dear Esther homepage:

    We are finishing off Steam integration and you can expect to see a page arrive on Steam in the very near future. We can also confirm that Dear Esther will retail at $9.99.

  • @alonalon777 Just search "Dear Esther" on the PC gamer website. They're both helping very slightly with the production and they're releasing this on steam for 30 or so dollars. I'm pretty sure that they will NOT be using this in their games since they didn't use Dark Messiah's which was much more visually pleasing than their own. Also, there would be copyright issues etc, valve would be better of doing changes like that on their own.

  • @Galient5 umm, proof, i just, need to see that.

    also, if they are helping him make it, valve better use THIS version of the modified source engine.

    this is better then cryengine and works better! i hope atleast

  • @utubeb14 Yup

  • @Galient5 oh really?

  • You guys realize that Valve is helping this guy make it right?

  • @Geoxile I've made something similar myself. The new source engine uses a brush-based refraction shader. (Specifically The windows is Portal) Essentially All you do is apply this shader to a moving water texture and make it scroll. Once you got that, all you have to do is make a displacement brush in your map and shape it into a river. Message me if you're confused on how to do this.

  • I think one of the reasons why Half Life 2 episode 3 takes long time is that people have been said in these videos that even Valve could not do it, so now they want to prove them wrong, also they probably try to make some realistic snow and weather effects but without using too much cpu memory. Btw in 2004 Valve still made their games so that they required almost nothing from the hard drive, for example hl2 took 0,5 gb but now it takes 10 times more when they updated it to look like episode 2

  • @Esuld I'm sure if valve wanted to, they could top this, but as of now they focus on gameplay and functionality so older computers can run them.

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