Overgrowth Alpha 149 changes - Wolfire Games

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Uploaded by on Sep 19, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Added procedural foot shuffle animation
- Keep facing enemies when in range and moving slowly enough
- Enemies circle-strafe and adjust range
- Blood drips work better with character LOD
- AI startle delay
- Voices stop on death
- Sound effects have precise maximum distance control
- Updated Bullet to 2.79
- Blood sticks on weapons
- Re-enabled slow motion for player KO

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Gaming

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Standard YouTube License

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Top Comments

  • Bethesda, are you even trying?

  • Rabbits just kicking the snot out of each other? This game looks awesome!

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All Comments (304)

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  • @Xesh To be honest if they worked with their games the way these guys did it would be 100 times better since the community can help. Community can make the best games this is proof of this.

  • Will there be a weapon editor?

  • Anyone notice the extremely long rabbit leg at 0:26 ?

  • oh man 1:21 he absolutely crunches this guy's balls

  • Bravo *claps*

  • @Xesh why did you say that beacouse bethesda hasnt done any of this?

  • Put this in GTA, NOW

  • it would be cool if the game had historical fencing techniques in the weapon fighting

  • Bunny Kombat

  • this makes skyrim,mw3,bf3 look like minecraft and indie games

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