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Castlevania III: Dracula's Curse -- Intro, Stage 1

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Uploaded by on Oct 27, 2009

Well, it was going to happen eventually. Consider this the de facto "sequel" to my videos on the original Castlevania. Wait, what? What about Castlevania II? This doesn't seem right, not right at all!

The real reasons for covering Castlevania III before Castlevania II are numerous and...complicated. The biggest of them being that Castlevania II is a drastically different game, actually completely ignoring the original game's formula of "play stage, fight boss, play next stage" that completely defined its predecessor's progression through the game. Castlevania II is actually a nonlinear adventure game set in a platformer world...it's actually very interesting. This naturally makes it somewhat more difficult to map out how I would record such a thing, and believe me, I had enough trouble trying to figure out the comparatively simpler (much simpler) task of doing the same for this game.

Castlevania III is something of a return to the series roots of the original game, but also throwing in a lot of interesting new ideas at the same time. For starters, the game may be stage-based, but it's also nonlinear with its stage progression. It also introduces multiple playable characters, but we'll get to those guys later, when they start cropping up.

Really all you need to know to start off is that this is Trevor Belmont (also originally called "Ralph C. Belmondo" in Japan...I shudder at the thought, honestly), and this game takes place about a hundred years before Simon's adventures in the first game and subsequently also the events of Castlevania II, a true sequel in the sense that the events actually directly follow the original game's. Trevor is actually the first Belmont to successfully kill Dracula (oh no! spoilers!), although not for a lack of trying, I suppose. That Dracula is a really crafty fellow, I suppose.

Anyway, enjoy the cheesy intro sequence, although I will point out that you could probably consider yourself lucky to get it at all.

Oh, and in case it wasn't apparent, Trevor plays EXACTLY like Simon does, so if nothing else, you could play this game as a sort of throwback to the original with new levels and music. I actually really like a lot of the songs in this game...it even comes with a secret Sound Test built into the title screen!

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Uploader Comments (YuuGiJoou)

  • This Music sounds very familiar...

    Was this included in Judgement in any way?

  • Castlevania Judgment has more characters from Castlevania III than any other game from in the series represented, so you'll actually hear two others.

    In Judgment, "Beginning" (from this stage) is the theme for Trevor Belmont, "Clockwork" (from Stage 2) serves as Grant's theme, and "Mad Forest" (from Stage 3, which will be uploaded tomorrow) is used as Sypha's theme.

    Other songs in this game will go on to be used in later installments of the series, like "Aquarius," "Nightmare," and "Riddle."

  • I sure wouldn't want to live in Dracula's "bad world filled with evil." I wonder how something like that would benefit him. Also, what defines a good nation and a bad nation?

  • Dracula's two titles are the "True Dark Lord" and the "Lord of Chaos"...so maybe he gets a kick out of...wrecking the world as much as possible?

    In several games, his reason for being what he is in the first place and doing as he does is simply a matter of spiting God for being unfair, so he decided that he'd live forever and torment everybody else, I guess.

    Apparently he's also revived at the "will" of man...so "people are jerks, so I'm coming back to show them how to do it properly."

  • That sounds really strange. So he hates God and just decides to be immortal and all-powerful, so he becomes that way. I want to know how to make myself whatever I want to be.

  • Definitely is strange. The means through which he got this power is rarely ever explored. There's no doubt that he was once a man...but now he's basically a cosmic horror/force of nature.

    The closest thing to an explanation was some gem created alchemically that lets him revive himself...with all the logical problems that would imply.

    The first game to be about how to undo that effect instead of killing him directly (which has been working out so well all these centuries) would be the last.

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  • its gonna sound weird but the music at 1:20 sounds like a part of the chorus of boys to men on bended knee. its the same pitch and everything haha

  • I would've figured something easier to be done is someone who achieves the sort of power Dracula has with the means Dracula used. That way, the series can still continue.

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