GLSL Image Processing | r3dux.org

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
926 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 2, 2011

Some simple GLSL image processing using fragment shaders from Chapter 17 of the OpenGL SuperBible (4th Edition - I'm not seeing these shaders in the 5th edition). I'm rendering the skybox and torus' with ambient, diffuse, specular lighting plus cubemap texture lookup to an FBO, then that rendering that as a full-screen quad to do the image-processing in 2D.

Full shader source code available at: http://r3dux.org/

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more