Marcus Fenix "Study"

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Uploaded by on Jul 21, 2008

The power of normal mapping.
So much detail with relatively few polygons.
Comparison "study".

3D-model here is the actual real-time object from the game.

Gears of War & Marcus Fenix is property of Epic Games

Topi Kauppinen (c) 2008
http://pixelcounterrr.net

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Film & Animation

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Standard YouTube License

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Uploader Comments (topikauppinen)

  • you know what

    im right now learning 3ds max, well im bigginer in this software

    how did you move the saw of that gun?

    can you recommend me any tutorial

  • Hi, I simply animated the saw's uv-map coordinates via material editor. I think that's how the saw is animated in the game also, not sure though.

  • in which software you did it

    nice

  • I did it in 3D Studio MAX and After Effects.

  • where did you get the model from?

  • Hi, from the PC -version of the game.

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  • great

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