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V_S01 What do you see at almost light speed? (Relativity The

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Uploaded by on Apr 14, 2008

I show you a scientici video created by ny friend of UCLA. Traveling at almost light speed results in a quite different sceneic world. Computer simulation based visualization is presented. It was done more than 15 years ago.

Imagine you are flying through buildings in Manhattan NY. At low speed by a helicopter you senn just front side of those buildings. But when you travel trough by a rocket at almost light speed, you can sedd the behind of the buildings! This is because the space is distorted at almost light speed.

The principle of the Retativity Theory is simple and beautiful. But actual calcuation on a specific problem is very difficult. However, using computer gives you a solutioneasily. And applying visualization algrithms combined with the computer simulation, you will surely find very interesting world of Relativity Theory.

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Science & Technology

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Uploader Comments (drohsaki)

  • Because light wave length is greatly changed and far and away visible range of human eye. A typical human eye will respond to wavelengths from about 390 to 750 nm only. A true scientist does understand the background of this video, and never post a crazy comment.

  • There are so many comments based on very POOR UNDERSTANDING of relativistic theory. I am a professional scientist using the relativistic theory in my simulation models from miro to macro worlds. My video is for children's education. And intentional rendering by real color (neglecting actual extreme changes of frequency of electromagnetic wave) was implemented to help the children to understand a definite distortion of space and time relation. Without such rendering, nobody can see anything.

Top Comments

  • So traveling at light speed is like doing drugs?

  • love the music

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All Comments (48)

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  • Hello Drohsaki. I am an amateur programmer and very interested in modelling travel at light speed, or finding more existing models like this. Ideally I would like to make a very simple relativistic race game. I understand the basics of special relativity, but do not know how to translate this into a working engine. Could you give me any pointers where to look? I would greatly appreciate any help.

  • watching this clip I just remembered all those space movies in witch someone travels faster then the speed of light. I always laugh when stars are lines passing by the ship. In reality the stars are not so close together ( 4 light years our nearest star ) Even with "WARP 9" you would need 1 day to reach our nearest star Alpha Centauri.

  • The music sounds like it's from the 80's... XD

  • the colors are all wrong...

  • When the observer looks sideways the objects should be shrunk in the direction of the speed. That's what SR says.

  • heisnt taking into effect that you see light at around 4 frames per second meaning it might actually pulsate and also yourbarin might translate waht you see differently and there are also time distortions to take into play that would it be that the time in the ship is moving slower in comparison example 12 years in ship hundreds to even thousands in actuall time

  • Cool video, I bet that simple animation at the time took up the computing power of at least a small house and a huge fortune to produce, now a cheap PC can do that for $500. At least for the PC, modern CGI software is pricey, thousands of dollars but you get the idea. When Tron came out, and then later Flight of the Navigator (Texture Mapping), the CGI was very limited but super expensive. If you owned a PC back then you were lucky to have 1MB of ram, now machines can support over 64GB of ram.

  • This video only shows Lorentz Transformation.

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