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Art Gallery Destruction Demo in UE3 using APEX Destruction with GRB's

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Uploaded by on Mar 10, 2011

Art Gallery Destruction Tech Demo using up to 10,000 GPU Rigid Bodies (GRB's) to provide a fully destructible environment. Everything can be destructed e.g. the ceiling, drywalls, pillars even the wooden floor. Secondary destruction from debris can be seen right at the beginning.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Top Comments

  • PLEASE! Upload this and share please! I want to test it :D

  • ow yeah, now sync that across the network!

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All Comments (27)

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  • why does developer always gotta be a bunch of pussys we dont care if this aint no final version we are already happy with that shit thats there right now

  • Download plz

  • @Flackon 3d cracks,disruptions,gaps or whatever it is called

  • @nutzeeer If you solve the problem of illumination and are in an open world game, I'd expect to be able to break an outer wall. I don't mean diggint to the center of the earth or anything. Just something reasonable.

  • @Flackon ther have to be some limts. where would you get if you break through?.. wait i have an idea. an automaticly generated hole. like if you shoot yourself into a wall underground.

  • why no techdemo? that would be cool for the fans.

  • where to download

  • where to download

  • where to download 

  • @SteedsGaming Only the holes need to be synced perfectly.

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