War of the Colours: Secondary Uprising Game
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Uploader Comments (IanUter)
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All Comments (5)
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Yep, that sounds much easier. I'll have to remember that for future stuff.
Cheers
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The way I did it here was to have a second active object which was just the sword, invisible, which always positions itself with the player and follows the same animation so it's always in the same place as the sword you can see. Then the collisions are done against the invisible sword.
Another way you can do it is to create the arms seperate to the body and only have collision with the arms and not the body.
Hope that made sense.
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seem like a donkey of sorts!
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I don't get how to make it slash instead of shoot. No idea what you guys are taling about...
~~Cheahjc~~
cheahjc 3 years ago
In this, the player has an attack animation which is played when fire is pressed. There is also another sword which is positioned on screen exactly where the players sword is and if it hits the enemy while the attack animation is playing the enemy gets damaged.
If you're still not sure how to get things like this to work, have a search on the ClickTeam forums. There are lots of examples that people have posted and you should be able to find info to help you out. Good luck :)
IanUter 3 years ago