Published on Oct 13, 2012
A little demonstration of the engine updates and a tribute to id and Quake series.
Map and animation editor tutorial:
DirectX End-User Runtimes - if you get some directx.dll error on startup update DirectX
- CODES (press F12):
Wien - unlocks the game
bullettime -- bullettime (see controls)
fly -- flying (see controls)
give all -- give all weapons, health, keys
notarget -- enemies wont attack you
noclip -- go trough walls (lasers and water still works)
Even though there are only 4 weapons in the main game, I've also coded rocket and grenade launcher, minigun, railgun and hyperblaster and ammo items. Textures were not updated (uses Serious Sam textures).
The core of the engine is/was the engine from the book Advanced 2D Game Development by J.S. Harbour. I will be a bit rude and rename it to MUGEe because of all the changes I made:
- rewritten sound management
- texture management
- vector graphics
- new entity management
- basic collision handling and physics
- 2D skeletal animation
- 2D animation editor
- map editor
- generic joystick support
- simple GUI
Note that this was recorded at only 17 FPS (my PC is 7 years old), so there are some noticeable physics bugs.
- Windows XP, 7
- 2000 MHz processor
- 128 MB RAM
- 128 MB graphics card with shader model 2 support
- 50 MB free disc space
Please report bugs at: firstname.lastname@example.org
I don't own any of the textures and sounds used to make this demo.
QUAKE II (C) 1997-2001 Id Software, Inc. All Rights Reserved. QUAKE, QUAKE II, the QII logo, the Id Software name and the Id logo are either registered trademarks or
trademarks of Id Software, Inc. in the United States and/or other countries.
Standard YouTube License