Dynamic Shape Capture using Multi-View Photometric Stereo SIGGRAPH 2009

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Uploaded by on Feb 4, 2010

We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.

Learn more at http://gl.ict.usc.edu/Research/DynamicShape/ and http://ict.usc.edu.

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  • fantastic!

    Can I download, from somewhere, the resulting and most complete tessellated model?

  • Nice work :)

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