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Shiek l0l

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Uploaded by on Apr 16, 2009

I tried Shiek out and got a nice replay. (Brawl+ 4.0)
This shows how awesome she is in B+.

Unfortunately just performed on a CPU but anyway.

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Gaming

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  • likes, 5 dislikes

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Uploader Comments (starfox300)

  • It would be better with music or sound!!!

  • @muh113

    yea yt deleted the music or something

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All Comments (13)

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  • @KillKing12

    You can dodge after getting hit to get out of hitstun quicker. CPU's will do this.

  • lololol

  • There no MAD wtf are you talking about. they have automatic L-canceling if that's what you mean nut no L-canceling like it was in melee. and no they are not trying to make it as fast paced as melee just as fast paced as ot was supposed to be. now there is a new project called Project M that is trying to make a Melee2.0 using Brawl+ 7.0 Gold as a base (when it gets released atleast) but Brawl+ itself is not Melee2.0 seriously it is more like SSB3.0 then it is Melee2.0. Seriously. WTF man WTF.

  • yes it is, you're adding more hitstun, re-adding wavedashing(last time i heard thats what they were doing), re-adding L-canceling, and try to turn the game as fast paced as melee was.

    its plainly obvious, b+ is a failed attempt at turning brawl into melee 2.0 thats honeslty all its doing...and failng miserably

  • you are a idiot Brawl+ is not a pathetic attempt to make brawl melee2.0 that is Project M you're thinking of. (even though at the time you posted that post Project M hadn't even existed yet but still) Brawl+ is a project pioneered by the smash community with the intent to make Brawl a deeper, more balanced competitive fighter. The Plussery uses codes to afford enhanced gameplay with features ranging from the removal of random tripping to the addition of more hitstun and new advanced techniques.

  • brawl+ a pathetic attempt to try to turn brawl into "melee2.0" seriously folks, brawl will NEVER=melee, they're too different games, just as smash 64 and melee are, yes brawl has balance issues, mk is oped as hell, and c.falcon sux, but trying to turn the game into basicly melee isn't the way to go, least the balanced brawl folks are still trying to keep it feeling somewhat like brawl, while fixing the balance issues, which is part of the reason I prefer bbrawl over b+.

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