Rendering 378 million polygons in 5 min
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10,356
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Uploader Comments (koberko)
Top Comments
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@GhostXoP consoles are about as powerfull as a 80w bulb
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All Comments (29)
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@DeathScytheBR There are mathematical limits to the amount of compression you can apply to something. It's simply not feasible to store that much unique geometry. That's why their videos feature so many tiling and duplicate objects. Animating and manipulating geometry in real time will also prove to be unfeasible. Don't expect polygons to disappear anytime soon.
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I wonder how fast this will go on my I7 @5,6 Ghz. Anyway i got render farm with 4x I7 cpu :) so this could be rly nice look :)
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C'moon! give nasa its computer back!
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i can render 100000 billion polygons, in 15 seconds.. if they are very far away from the camera
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Euclideon can do it in less than a second!
DeathScytheBR 3 months ago 4
@DeathScytheBR Nope; they can do "infinitely" more polygons in less then a second! :)
koberko 3 months ago
@koberko Actually, they search algorythm search for the objects and send the information to the software, that renders only 1 atom per pixel, instead of 21 trillions and something something something atoms. But some people are too dumb to understand how it works :c
DeathScytheBR 3 months ago
@DeathScytheBR Yup. But in general, I'm a bit skeptical about all of that... Main problem that I see is fact that you still have to store all of that data, that will algorithm "search" and display only data needed to be seen at given moment... I have seen interview with Bruce Dell, and I'm not sure that he has mentioned any solid solution to that problem... But, if they have found solution to that, it could be nice tech in couple years ;)
koberko 3 months ago
@koberko Yea, he did mention it on the 41 minute version. He sayd they have a pretty neat compression system going on. And anyways, storage shouldn't be a problem when you can buy a 2TB HD for 120 dollars.
DeathScytheBR 3 months ago
@DeathScytheBR Yeah, with good compression, it shouldn't be a problem. And it's not like that technology will be out tomorrow; they still need to work on it to make it competitive to current polygon tech. Pure geometry details are not enough; they still need to work out different types of materials, lighting, effects, dynamics, motion and similar stuff... And it will take time for that. By then, storage won't be a problem.
koberko 3 months ago