Rendering 378 million polygons in 5 min

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Uploaded by on May 11, 2010

In this video I'm rendering scene witch has 378,863,074 polygons (95% of total polygon number are trees). And yes, this is real-time (I didn't alter video in any kind) and all trees are 3D objects, and each tree has 3D branches and each leaf is separate 3D model.
And I didn't render this on my render farm; it was rendered on single PC: Intel i7 920 @ 3.0 Ghz, 12 GB Ram.
And yes... this almoust all proxy objects...

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Science & Technology

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Standard YouTube License

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Uploader Comments (koberko)

  • Euclideon can do it in less than a second!

  • @DeathScytheBR Nope; they can do "infinitely" more polygons in less then a second! :)

  • @koberko Actually, they search algorythm search for the objects and send the information to the software, that renders only 1 atom per pixel, instead of 21 trillions and something something something atoms. But some people are too dumb to understand how it works :c

  • @DeathScytheBR Yup. But in general, I'm a bit skeptical about all of that... Main problem that I see is fact that you still have to store all of that data, that will algorithm "search" and display only data needed to be seen at given moment... I have seen interview with Bruce Dell, and I'm not sure that he has mentioned any solid solution to that problem... But, if they have found solution to that, it could be nice tech in couple years ;)

  • @koberko Yea, he did mention it on the 41 minute version. He sayd they have a pretty neat compression system going on. And anyways, storage shouldn't be a problem when you can buy a 2TB HD for 120 dollars.

  • @DeathScytheBR Yeah, with good compression, it shouldn't be a problem. And it's not like that technology will be out tomorrow; they still need to work on it to make it competitive to current polygon tech. Pure geometry details are not enough; they still need to work out different types of materials, lighting, effects, dynamics, motion and similar stuff... And it will take time for that. By then, storage won't be a problem.

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  • @GhostXoP consoles are about as powerfull as a 80w bulb

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All Comments (29)

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  • @DeathScytheBR There are mathematical limits to the amount of compression you can apply to something. It's simply not feasible to store that much unique geometry. That's why their videos feature so many tiling and duplicate objects. Animating and manipulating geometry in real time will also prove to be unfeasible. Don't expect polygons to disappear anytime soon.

  • I wonder how fast this will go on my I7 @5,6 Ghz. Anyway i got render farm with 4x I7 cpu :) so this could be rly nice look :)

  • C'moon! give nasa its computer back!

  • i can render 100000 billion polygons, in 15 seconds.. if they are very far away from the camera

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