Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Mugen Super Move Tutorial 1/1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,113
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 27, 2009

lol move = in the superpause sctrl isnt listed in the docs nor works i dont think so ignore my comment, i was getting confused with movetime = in the pause sctrl :P :P

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (bovery23)

  • How can i restric a super to 3 bars? I can always do -3000 supers with a power of 1000. what have i missed?

  • triggerall = power>=3000

see all

All Comments (22)

Sign In or Sign Up now to post a comment!
  • @Tanicthefox men i quitted on this, im not working on mugen since i dont get any answers to this problem

  • @brttn2294 that happened to me >.<

  • It's kind of hard to figure out what to do to make new commands for each character.

  • hi, i wonder if you can helpeme, when im going to try my char on mugen from fighter factory and error message blow up that dont allow me to try it, the information type on it is this one:

    Error message: cant open file

    Erro in goku

    Error loading chars/ffchartest/ffchartest.de­f

    Error loading p1

    what could be the problem??

  • i want to change the power of xMvCEvilRyux's shun goku satsu, aka raging demon.

    i want to increase the power, because as of now it does about 1/5 damage to health. i want it to be about half or 1/3. help me please.

  • Hello, I'm trying to fix a slightly broken mugen character, which has way too much moves that cost Uncomfortably high amounts of "power" to use, so i lower them. Now usually i just change the poweradd variable, but what other commandas can i try to make a move cost absolutely nothing?

  • How do I make a move cost power?

  • @setsitaru ok ive tried do that, but the opponent can still move. for example, i have a whole bunch of "charging up" animations before the attack is actually released, so therefore the opponent isnt hit until then thus allowing them to simply jump over my character or dodge the attack entirely. so i need to know how to let your guy keep moving, but have them paused

  • @Zeldafreak6245

    hit time

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more