The battle system is an evolved version of previous games in which you have an active time bar, but it is split into segments. These segments indicate how many attacks you can make in a row because each action costs a certain amount of points. In this case, the active time bar had four sections, so we were able to chain up to four single attacks--or you can select a light attack and finish with a move that would cost three. We learned that characters do not always have three or four segments in their bar, which means that this bar increases as you level so that you can chain even more attacks. The input is similar to previous games except with a lot more options. The first option in the menu is assault, and when you confirm, it brings up a list of actions that you can pick and put in the queue. After you've decided, your character will unleash a flurry of customized attacks. Leave comments subscribe to this channel new trailers soon....
A great Trailer!!!!!!
CPTPerez 2 years ago