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Flash Artificial Intelligence 1

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Uploaded by on Jul 4, 2007

The first part of my flash artificial intelligence tutorial series

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Howto & Style

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Standard YouTube License

  • likes, 11 dislikes

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  • Wouldn't artificial intelligence allow the cube to decide not to follow the circle as it leads to no purpose?

  • Artificial intelligence is AI, that is where you give a NPC, Computer, Character, Scenery Object, etc. a mind of it's own. In this case pbj746 used a Math expression called Math.sqrt which was used to be able to check if the character was within the distance (100 pixels) squared of the enemy, thus making the enemy have a mind of its own by knowing when or when not to fallow the character. AI is simply any type of Math expression (Math.atan2, Math.sin, Math.cos, etc.)

    any questions? Chris

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  • @equin0x80 In this tutorial, he used sin, cos, etc. to find the radius in which the square can "see" the ball and start following him

  • @FlashReknown Wow, that could not be more wrong. Sin, cos, etc. are basic trigonometry and have nothing to do with simulating "intelligence", artificial or otherwise.

  • good step in tut, but getting dizzy from the zoomed in view (not to nag though, appreciated this video)

  • Thank you and subbed

  • voice is not clear

  • Thats not a.i., thats basic collision detetion and managment. If what you've done is A.I., pong would be god.

  • not an artificial intelligence...

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