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Uploaded by Raffaeledl on Jan 18, 2012
Daina: the Herbarium gameplay preview
Gaming
Standard YouTube License
yeah it's unity3d, we use morph scripts to achieve the grow / bend effect. So basically we blend the mesh between different stages of growth.
realKlabauterklaus 1 month ago
is this really done with unity 3d? and if it is, one thing would be how did you create the efect of the growing tree?, and the grass that you step on?
foxter888 1 month ago
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yeah it's unity3d, we use morph scripts to achieve the grow / bend effect. So basically we blend the mesh between different stages of growth.
realKlabauterklaus 1 month ago
is this really done with unity 3d? and if it is, one thing would be how did you create the efect of the growing tree?, and the grass that you step on?
foxter888 1 month ago