Daina: The Herbarium early gameplay teaser

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Uploaded by on Jan 18, 2012

Daina: the Herbarium gameplay preview

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Gaming

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Standard YouTube License

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  • yeah it's unity3d, we use morph scripts to achieve the grow / bend effect. So basically we blend the mesh between different stages of growth.

  • is this really done with unity 3d? and if it is, one thing would be how did you create the efect of the growing tree?, and the grass that you step on?

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