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Blender Tutorial Series - Part 21 - Bone Shapes

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Uploaded by on Aug 30, 2009

Part Twenty-One of a series on the complete creation of a character in Blender (Johnny Blender). This part works on creating and implementing shapes for a few of the bones.

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Film & Animation

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Standard YouTube License

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Uploader Comments (ward7299)

  • why do you have to shape the bones?? is it better or something

  • it's just a little easier to animate when you can see what you're doing a little better. for example, you'd know right away what bone was the head if it was shaped like a skull, rather than just a "stick" :D

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All Comments (19)

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  • Suggestion? Make a playlist. YouTube's suggestions don't always bring up the next in the list.

  • s,x, -1. i need to remember that.

  • my elbow and knee joints dont move freely when i grab any bone in the spine. every things moves. and i cant get the elbow joints to work. any suggestions? :c

  • its good to make bone shapes even though it seems tedious, so that you can simply import them for your second character and it'll make it easier to control your characters

  • can anyone please help. im trying to make the legs armatures parent to the hip armature, but when i do so, i go out of edit mode and the whole body moves itself into a ball, thanks

  • what it is ? so that it serves? :S

  • do you HAVE to do this

  • Thanks, it works sometimes and doesn't work other times. I was able to watch it at some point.

  • @DGJerz try refreshing the page or switching browsers

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