This kind of simulator simulates Bumps correclty and a little bit of G-force. Motion Platforms or other 2 dof systems only simultte G-forces.
Good designed 3dof like Forcedymnamics 301 can do both, bumps and G-forces.
Its all about the money or your mechanical talent. The more money or work/time you spent in a simulator, the more it is able to simulate. But everyone of you knows it better than the other. ridiculous
The chair is simulating g-forces acting on the driver, NOT the car - this is the difference. If it were a 'floating sim' (all on the same platform) it would be the car g-forces interpreted. I build these and they are incredibly realistic, much more so than your average floating 6-dof even.
No, actually you are wrong. And you saying g-force does _not_ act on muscle groups is laughable! ;) Duh - You are thrown back into the seat when accelerating while the steering wheel stays stationary, attached to the vehicle. If you need a bloody picture drawn for you google 'Frex GP', go to the first hit and click on the 'simconmotion' link. I own one of these (and a racing license) and it is HIGHLY realistic. You have no clue and have never tried one, clearly.
no. you are wrong. when you break a car the distance betwen chair and wheel does not change. that is obvious. this g force simulation working on the muscle groups of the upper body is ridiculus
Looks class
toughnumber 5 months ago
Shit
speedy3795 10 months ago
shit
Ejakulant 11 months ago
shit
gecholnol 2 years ago
yep
quik4ever 2 years ago
You all have no Idea, this discussion is so
ridiculous.
This kind of simulator simulates Bumps correclty and a little bit of G-force. Motion Platforms or other 2 dof systems only simultte G-forces.
Good designed 3dof like Forcedymnamics 301 can do both, bumps and G-forces.
Its all about the money or your mechanical talent. The more money or work/time you spent in a simulator, the more it is able to simulate. But everyone of you knows it better than the other. ridiculous
QuertrGTRR 2 years ago
The chair is simulating g-forces acting on the driver, NOT the car - this is the difference. If it were a 'floating sim' (all on the same platform) it would be the car g-forces interpreted. I build these and they are incredibly realistic, much more so than your average floating 6-dof even.
chrisjarram 3 years ago
And absolutely every other driving situation that exerts forces on the body.
chrisjarram 3 years ago
No, actually you are wrong. And you saying g-force does _not_ act on muscle groups is laughable! ;) Duh - You are thrown back into the seat when accelerating while the steering wheel stays stationary, attached to the vehicle. If you need a bloody picture drawn for you google 'Frex GP', go to the first hit and click on the 'simconmotion' link. I own one of these (and a racing license) and it is HIGHLY realistic. You have no clue and have never tried one, clearly.
chrisjarram 3 years ago
no. you are wrong. when you break a car the distance betwen chair and wheel does not change. that is obvious. this g force simulation working on the muscle groups of the upper body is ridiculus
dzonybazuka84 3 years ago