c64 music - R-type by C. Huelsbeck & R. Vaca
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Uploader Comments (einokeino303)
Top Comments
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Awesome example of the C64 SID chips power.
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All Comments (40)
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NICE!
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I cant get to this level with 128 polyphonic haha
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and now to do the super r type remixes
(crosses fingers)
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THAT's a REAL 8 bit sound!!! Love C=64!
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@TronPachioftheDynamo You'd better believe it. ;)
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"ELECTRIC DREAMS" "RAINBOW ARTS" Hmm...
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C64? Having good music? Waaaaat!?
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Great bass line!!! =)
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@einokeino303 Jeri Ellsworth did that -> watch?v=_7Ze8X9rQdI
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the alien looks kinda cute. It looks like it's trying to say hello.
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These tunes sound even better played through Sidplay in high quality stereo sound.
A REAL SID panorama opens out then.
OnlyGoodCommie 2 years ago
c64 audio is mono by default and this is why I recorded these tunes in mono.
The stereo option in Sidplay artificially separates channels in a sid track and assigns these to left and right audio channels (much like Amiga does naturally). This option is most useful if you wish to record samples from sid tracks for your own songs.
I would imagine that one would require two separate sid chips to produce true stereo sounds on a c64.
einokeino303 2 years ago 13
What was truely amazing about the C64 port was that they pulled the music off using only two channels (except the for the title music) and the third channel was used for in-game sound FX. They had to speed up the tempo a bit to "fill" the music a bit, but I reckon Ramiro did a brilliant job and gave the C64's port a very unique feel to it, retaining the arcade feel and excitement.
hyraxaus 2 years ago 15
What you said is absolutely true, In most c64 games you had to choose between music and fx. In this one you could have both at the same time and all this with only three channels. Pretty amazing indeed.
einokeino303 2 years ago 3