[MKWii] Bowser's Castle first lap - 42''886 [Tool Assisted Speedrun]

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Uploaded by on May 19, 2010

First lap on BC, with glitch

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Gaming

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Uploader Comments (lithiumw)

  • 0:20 - Too high 1st trick.

    0:22 - Wheelying slightly later lets you stick to the stairs; saves like .150

    0:25 - 0:27- Drift earlier; release MT and stick to the stairs. Way faster.

    0:27 / 0:28 - Too bouncy.

    0:34 - Too high; after going off ramp, point joystick down

    0:52 - Missed the last ramp

    Otherwise pretty good. What I recommended is purely based off of trial and error; I play BCWii a LOT. If you can prove a few of my theories wrong, go ahead.

  • @hahaae321

    Thank you Hahaae ^^ I'll test (or test again) your theories this evening.

  • At 0:22, sticking to the stairs doesn't make win time at all, but makes loose 0.048. (I did it with frame advance)

    You probably win again these 0.05 with a better first turn.

    0:52: Tricking the last geyser is way slower.

  • 0.25-0.27- I've already tested this, but you have to drift very early, and go to the left on the previous line. I don't know if it's finally faster.

    The other things can probably save time, but I'm to lazy to TAS this first lap again.

    I'll try to apply them in lap 2 & 3. (hope you understood my english xD)

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All Comments (21)

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  • @lithiumw I thought the low jump at 0:14 was sweet!

  • @hahaae321 L M A O

  • this is just epic

  • Epic shroomless ftw. Also liking how Hahaae took up advisory as a living. = P

  • Also, one last to-be-tested theory: Instead of the 1st ramp mini-hop, which goes out of your way and ends boost a bit too early, there is another way I have done several times; aim say, 1/4 to the left of the ramp, and I have gotten a trick that goes no higher than the ramp, yet shoots me to entrance of the castle. I believe that that is a bit faster, due to the boost forward, the low airtime, and the boost upon landing.

  • O_O nice very nice ho yeah

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