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Lake Of Dead

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Uploaded by on Dec 15, 2010

"Soul Reaver Lake of Dead" remake with UDK

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (hanxopx)

  • i use Autodesk 3ds Max 2009 for my ase-models

    normally i would use it for the idtech4 engine (doom 3 , prey , quake 4 etc.)

  • @ProjectXX09 dont worry its pretty easy to make, and Max is very good with UDK, its epicgames favorite package, I will explain it to you the models exporting soon, give me few minutes. You really should stick with UDK you'll achieve more promising results.

  • before exporting your model, duplicate it, (copy and paste it at the same exact position) so you'll end up with two models over each other. the copied model should be the same name of the original model but preceded by UCX_. So say your model name is Raziel, you copy and paste it at exact same place and rename the copied one UCX_Raziel. then select both and export them as .ase tell me if you did this because there is more.

  • looks like my job is undone

    looks like you used the original model of the lake of the dead

    with a custom skybox and recrafted the water

    well done

    only too bad i don't know how to give my models some real solidness

    i allways fall through my imported ase models

    :(

    otherwise i would have chosen udk

    for now i use the good old doom3 engine

    but doubt about using the prey engine

  • @ProjectXX09 solidness? you mean collision?

  • That is freakin great. Only 1 thing. The platform where you can actualy stand should seem a little bit more 'used'. Here the texture is the same on the whole rock, but those platforms should look a little more cleared on the top, a pit more plain. Thats all. Still love it though :)

  • @lakdav I know I was lazy to fix that, but thanks for the feedback! Always appreciated. :)

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All Comments (32)

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  • GREEEEEEAAATTTTTTTTTT!!!!!!!!!­!!

    The Abyss....... Soul Reaver forever, thanks!!

  • @hanxopx yes collision as it is to the same collection of playerclipping to keep it from falling through

  • Pure awesomness. I'm sure Raziel wouldn't have minded to plunge into the abyss if it had been that beautiful xD

  • Amazing! You should be working with Eidos.

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