Laserhawk -- SEUCK effort from 1990. (C64)
Uploader Comments (pressfiretostart)
All Comments (20)
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Thanks much. I was trying this out with VICE yesterday. Now, if only I could make it to 10,000 points :P (Hehe... great fun!)
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But of course, with SEUCK's modest sprite library that means the loss of some graphics elsewhere ... One idea might be to make a version of this using SEUCK Redux, which (or so I gather) increases the size of the sprite library. I'm not sure if it increases the size of the attack waves data, though (not that a still, flashing arrow takes up much space).
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Unfortunately, SEUCK on the Amiga was kind of crappy. A shame, as I had been really looking forward to it.
BTW, I would have loved to have a console back in the day. Grass is always greener, etc... ;)
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awesome! I was stuck with crummy consoles back in the day, always dreamed of owning an Amiga and S.E.U.C.K.
I want to play Laserhawk on my Dreamcast via DreamFrodo! Is the D64 or PRG available to download yet?
mikechicago 1 year ago
Hi mikechicago, I've now added to the vid description a link to a page at the SEUCK Vault where you can download the game as a D64 image. Thanks for reminding me! I should have added the link ages ago.
Good luck!
pressfiretostart 1 year ago
One of the best seuck games I've seen. Great variety of enemies and difficulty balancing. I'll have to dig out my terrible efforts some time. It was on ST seuck which was even more limited than this i think.
robrax 2 years ago
Thanks robrax!
There's nothing like digging out the old seuck efforts to get the nostalgia going... takes you right back to the days of doodling game ideas in the margins of your maths homework. :)
pressfiretostart 2 years ago
Probably the joint best SEUCK game I have seen (along with Andrew Smith's "Aquablasta"). Though some sort of "GO" arrow to indicate that you can slip past the final boss might have been advisable, the available data is so limited with SEUCK and it still works well. The idea of combining background and sprite graphics to make a larger and more detailed boss is very effective, and one I have seen in more than a few commercial 8-bit games.
CommanderKrail 2 years ago
Thanks, CK!
I totally agree that I should have added a flashing GO! at the point when you can scroll on past the boss. The omission of that really bugs me when I look back on it now. :)
pressfiretostart 2 years ago