QuadTreeTerrain
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Uploader Comments (Steckdose36)
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All Comments (11)
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when i see this, i must think at arizona ;)
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that would happen depending on your hardware. if u got a crappy PC, it's gonna lag. if u got an amazing pc, it'll run smooth.
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you can see how the program starts to lag when he goes over the entire scape
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whoa that's a lot of polygons
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wollt ich auch grad sagen jungs
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Does this program come with XNa Games studio 2 ???
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You should implement polygonal LOD, where it decimates the polygons the further away the landscape is. You can do it with a quadtree structure, i'm doing it with my game engine's map editor to test it out.
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what is the poly count?!?!! Such big poly count in real time is just amazing! I don't know how it goes smoothly like that but way to go :)
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i have xna how do i go to make a map
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so presumably the load/unload as you see them?
(BTW - That's some sweet terrain!)
whothehellisthat 4 years ago
No loading/unloading, the terrain is completely in memory (doesn't cost much just hand full of MBytes ;)) but only the visible parts get drawn by the graphic card. Else way the graphic card stucks quickly while rendering a few million polygon terrain each frame ;)
Steckdose36 4 years ago