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Uploaded by gershon on Apr 17, 2010
No description available.
Science & Technology
Standard YouTube License
10x :)
Ogre's deferred shading, tweaked the shaders (reflection mapping) & PPSM Textured Shadows.
gershon 9 months ago
This was so amazing, I refuse to believe the fact that it is realtime.
superkellerman8D 9 months ago
what caster do you use?))
subgravitation 11 months ago
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10x :)
Ogre's deferred shading, tweaked the shaders (reflection mapping) & PPSM Textured Shadows.
gershon 9 months ago