All the stuff with the trampettes and rocks back and forth... gah. I found this game so tedious. Once I've understood a puzzle I don't want to be forced to do it again and again, just let me down that freakin' mineshaft. It's such an ugly animation when Dizzy eats his health apples as well. The energy bar was a good idea, but it was used better in Magicland Dizzy in my opinion. Dizzy shouldn't be hurt by falling, and games shouldn't feature stupid puzzles with trampettes to make use of it.
All the stuff with the trampettes and rocks back and forth... gah. I found this game so tedious. Once I've understood a puzzle I don't want to be forced to do it again and again, just let me down that freakin' mineshaft. It's such an ugly animation when Dizzy eats his health apples as well. The energy bar was a good idea, but it was used better in Magicland Dizzy in my opinion. Dizzy shouldn't be hurt by falling, and games shouldn't feature stupid puzzles with trampettes to make use of it.
feckingbillgates 2 years ago