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Project Offset - Sneak Peak 2

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Uploaded by on Mar 14, 2007

A peek at what we are making and the technology behind it. released in August, it was a giant success, gathering interest worldwide. Aside from publisher and fan interest, the video also proved to be a valuable recruiting tool.

---- The Technology

The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments.

---- Post Processing

Effects such as motion blur, depth of field, and specular bloom are all possible with the engine's post processing architecture.

The Offset Engine is the first engine to utilize true cinematic quality motion blur on all objects. Rather than being something that is applied as a simple special effect, the motion blur works uniformly on everything that gets rendered, including moving and deforming objects and particles. This, combined with unified lighting, shading, and shadowing, bridges the gap in quality between real time and prerendered graphics.

---- Post processing notable features

Post processing can be set up in the C++ code by "chaining" together passes. Any pass can be used as the input to another pass, allowing for elaborate effects.

Post processing shaders can be created in the node based shader editor, just like any other shade.

---- Particles

Similar to Offset's shader builder system, particle effects also use a node based approach. This allows for very complex effects to be created by artists without the need for a programmer. "Super emitter" type effects and particles that change their properties based on various conditions are trivial to set up. Artists familiar with 3dsmax's "Particle Flow" system will be right at home with the Offset Engine.

---- Particle system notable features

Particles work seamlessly with the engine's motion blur system. Even the simplest of effects, such as the simple black square texture above, is brought to life with motion blur.

Every particle can casts its own shadow into the scene.

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Top Comments

  • we dont actually have that many lol, when u compare it to the racing or shooting games

  • looks awsome!

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All Comments (14)

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  • @mrbz134 its been cancelled

  • @undivided809 its going to be announced this year ign says on there web-sight TBA 2010. maybe its going to be at e3 this year!

  • YEAH TOTALY! RPG FTW!

  • °¬°

  • Yet ANOTHER "epic fantasy adventure" - as if we don't have enough already :/

  • va a andar como una carreta, crysis un poroto

  • project offsethas been in production for a long time already...when is it coming out??

  • This...is tasty...

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