an Ogre3D screencast showing a walk-around on some terrain...
Apart for the ogre model, all other content was made with blender, the terrain is actually a MovableObject, water uses 2 animated textures and a rtt for reflection, no other shaders yet...
The scene is loaded from xml with the DotSceneLoader parser
Sorry, old and lost code... though this was my first go with ogre, which proves how simple & easy it is...
gershon 4 months ago