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Ogre3D experiment

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Uploaded by on Oct 7, 2009

an Ogre3D screencast showing a walk-around on some terrain...
Apart for the ogre model, all other content was made with blender, the terrain is actually a MovableObject, water uses 2 animated textures and a rtt for reflection, no other shaders yet...
The scene is loaded from xml with the DotSceneLoader parser

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Science & Technology

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Standard YouTube License

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Uploader Comments (gershon)

  • Sorry, old and lost code... though this was my first go with ogre, which proves how simple & easy it is...

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  • hola, podrías compartir el código de esto? ... gracias

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