My OpenGL program assignment. The program creates a binary tree and renders a set of polygons on the final branch (flowers).
The program uses a recursive function that evaluates the level of growth and weights the random adjustments of the length of the branch, the number of branches stemming from the original and the angles accordingly.
The program generates a new tree every 2 rotations.
(recorded with CamStudio, the original rendered much smoother and looked less "pixelated")
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