Atari 2600-like LFSR Random Noise [555 Timer Contest]

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
819 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 1, 2011

This project was conceived and completed over the course of one or two days, so it is not intended to be anything outstanding or innovative. Building on the concept of the Atari Punk Console, this circuit uses a 555 timer (and two other ICs) to generate random noise. When the random signal is played through a speaker, a distinctly "Atari 2600" sound is produced. This is not surprising, since the Atari 2600's TIA chip allowed programmers to incorporate random noise into their games.

The circuit consists of a astable 555 timer circuit that produces a square wave to clock a shift register. The shift register, an SN74HC164, is configured as a 7-bit Linear Feedback Shift Register (LFSR), which produces a stream of pseudo-random bits. In order to act as an LFSR, the input to the shift register is the result of the 6th and 7th bits XORed* together. The feedback creates a repeating pseudorandom series of 127 states. In order to create audible random noise, the final bit of the shift register is coupled to a speaker through a 100uF capacitor. (*The XOR gate comes from an SN7486 Quad-XOR chip).

The frequency of the 555 timer circuit can be adjusted using a potentiometer, so the result is an amusing Atari-like sound effect.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Good Job!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more