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BeamNG progress update! New cars, intervehicle collision, breaking glass, and more!

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Published on Jul 7, 2012

Please use our forums to get answers from us directly: http://beamng.com
We're back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second.

A few things to mention:

If things seem too bouncy, please remember we're using real life spring and damper rates, and it probably looks wrong because nobody ever does anything this extreme with a real car

Breaking lights and particles are on the way

Everything you see is still a work in progress

Self collision is mostly disabled in this video while we improve it (so there's still some clipping)

The interior for the hatchback and sedan are not complete yet, which is why they aren't in the video

We already know about and have fixed some of the excess flexibility (i.e. the rear door of the sedan and the mirrors on all cars)

Music is by our vehicle artist gabester (http://soundcloud.com/gabester)

http://beamng.com

Reuploaded so that the thumbnail works

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