dOb Engine Demo 9

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Uploaded by on Jun 27, 2007

My web:
http://www.delek.com.ar/

The nineth demo video of the dOb Engine... This time picking up objects... Stencil Based Dynamics Shadows - Normal Maps - Bumpmapping - Specular Maps - Physics - Shader Support (GLSlang) - MD2 MD3 MD5 Models - And More... I made the music too.. Delek - Nuclear Silo

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Uploader Comments (DeLe1000)

  • When's this going up for download/beta?

  • @kinkinkijkin I don't know, at the moment my focus is on DefleMask tracker, you know that. :D

  • Who is developer?

  • Me. :)

  • mmm.. I think it more than wonderful :)

    1. How long was you making it?

    2. I suppose graphic design by other man or exclusively yours with coding and etc? Anyway respect and deep bow.

    3. Is it commercial realization or like practice with 3D technologies?

    4. Which games are being developed on your Engine now or will be developed in future?

    5 and finally, what country do you represent?

  • 1. Mmmm, almost 3 years, i think. :)

    2. The "World" from this video is a random room made by me. The model of the monster that appear in some videos is an md5 model for test only, i dont make him.

    3. The second option. :D

    4. ArkadOb is an actual proyect. Is an Arkanoid Clone with physics and dynamic lights (The ball is a light). Is very spectacular, visually, but is more a "test" than a "game". :D

    5. Argentine.

    Sorry for my bad english, and thanks!. :-)

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All Comments (23)

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  • @DeLe1000 k, just being impatiently patient.

  • It's cool men!

  • Cool.

    I think your engine is ideal solution for First Person Shooter. Where you had stopped physics, it reminded me "Time Shift" gameplay. Nice feature.

    If you will ask help of 3D artist, you can make really perfect game.

  • No es molestia. Un gusto responder este tipo de preguntas. :D

    Respondiendo: Son mios absolutamente, no uso nada para hacer los shaders, solo el bloc de notas.

    Quedaron lindos, si, pero ojo que son bastante asesinos para la GPU. El shader de Parallax Mapping, por ejemplo, lo tengo que optimizar ya que esta bastante cargado. Hay cuellos de botella en ciertos casos.

    Un saludo!.

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