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Meshes 3dsmax UVMAPPING Lesson2

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Uploaded by on Nov 17, 2010

this is part 2 of a 3 part lesson I teach in Secondlife. I welcome you to join me (wynd ling) and learn how to model, map, and bake textures on your own models in Secondlife.

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Uploader Comments (wyndling)

  • Hiya hun. This is part of a modeling Lesson I teach in Secondlife for the up coming implementation of Mesh support. I do not currently have a formal lesson on sculpties but I do take requests as I am seasoned in both Modeling and sculpting in 3ds max.

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  • Hi. I was wondering if this UV-mapping is part of your workflow in producing sculpted prims? I'm a seasoned Max user but I've yet to find a nice workflow for sculpties. Im guessing you created the UV-mapping so it's a lot easier to texture the sculpt, than bake that to a texture for a sculpted prim? Any info is much appreciated!

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