This is it, all 41 songs. For once, Lesson By DJ DOESN'T take up a slot! LOL Oddly enough, there's no Lesson 2 By DJ. Only one 10, it's unlocked at the start, and it's really a mid 8. Most songs fall into the Difficult 5 to 6 range. 8's and 9's feel like low to high 7s. Unfortunately, most of the remixes are MISS. It's kinda painful seeing what happened to some of the classics. (I still can't get over Can You Feel The Love Tonight :( )
Timing Window is about like it was in HP2 (which was wider than HP1, but still not Mario Mix), and with steps this simple it WILL not be hard to sightread AAA a good portion of the game.
Syncing is VERY suspect in some of the songs. Makes it feel very slapped together sometimes.
Graphics are pre HP1 levels. No lighting effects, no pryo, no fancy looking stages. Dances are VERY basic looking, unlike HP2 and even HP1. It's not quite Mario Mix basic, but it's creeping back there. You will not see anything as comprehensive as say Setting The Scene's choreographed routine on here. Subtle animation stutters like HP1 are back, except worse. It's actually so bad that HP1 looks like a step ahead of this.
BPM changes are back in general like it was in HP1, it's not reserved for boss songs on here. However, Thomas O'Malley has 2 BPM changes that aren't mentioned below the banner on the songwheel.
Interface is COMPLETELY like HP1. You can't save your options. Button 1 and 2 don't access their respective menus like in HP2.
Have yet to come across an "Advanced Mode" unless that's the second run of Groove Circuit. (if so screw you Konami)\
No Training Mode to be found either, which if you ask me is DUMB. Second run of Groove Circuit doesn't unlock anything. Everything there is to be unlocked is done by the time you complete it the first time, which means no Training or Advanced modes anywhere.
Hand Markers respond ALMOST like they do in HP2. There are a couple of songs where hands are charted in a way that your motions have to be REALLY subtle on every note to hit them due to them feeling a little over sensitive IMO (the end of Mickey's Magic Land is REALLY bad for this, and so is a section of Mickey Mouse March). Other than that, there's some great hand charting, which if anything, is one of the game's saving graces. Granted if you don't play with them, you're screwed as Groove Circuit actually REQUIRES both hand markers and gimmicks/obstacles for the CPU Dance Offs. Some will hate it, I have NO problems with it. Like HP2, the Dance Offs are REALLY easy. Nothing like the computer getting a AA on Tokyo Evolved with you stuck with an A.
What counterbalances the hand charting however is the removal of the hand combo system. This was one of the best things they've added to HP2 or DDR in general and it's a real shame to see this omitted. It feels strange to me because DDR Winx Club not only has them, but aside from modifications, it's actually based off of HP2.
Gimmicks have reverted completely back to HP1 standards. Screen block returns. Foot Destructors (AKA Slip Step) is back. No more than one gimmick per song EVER. Foot missile (and hand missile) is reserved for dance offs only like HP1. The songwheel doesn't tell you what kind of Gimmicks are charted in the songs.
Grading is back to the traditional method. PFC (perfect full combo) is a 3 star/AAA irregardless of whether hands/gimmicks are on or not. Don't have an issue with that, but I wish it rewarded you better for hand/gimmick PFCs.
NO SPEED MODS. However, there's really no song in the game you'd need them on save for two or three. No Shuffle, Cut, Rotate, nothing. HP2 Gameplay option tab is completely gone with everything that was in it. Only options you get is Hand Markers, Freeze Arrow, and Obstacles. Once again, options are NOT saved.
Overall, for DDR fanboys and girls, unless you REALLY love classic Disney and DDR, stay away from this as there's nothing that I've unlocked that'll challenge you if you're good at games like HP1 or especially HP2. Mario Mix puts up more of a fight on average than this does and everybody considered that the official beginner mix. Not anymore says I.
Now if you're a complete beginner on the other hand and can stomach some of the Harmony Machine and Big Idea Disney remixes, this wouldn't be a bad purchase since the game's difficulty is far less intimidating and would probably allow you to get better at a more graduated pace. It comes with two mats so for you adults that have kids, if they've been wanting to try DDR out this is the perfect way to start as the game itself is still competent enough to be enjoyable at an entry level. Best of all, I've noticed the price drops for this have already began, as I've seen it for $59.99 as opposed to $69.99 that I've paid for it. Wait for it to hit $49.99 and I'd say go for it.
Which game is better DDR Mario Mix or DDR Disney Grooves?
SiMgUrL1721 11 months ago
@SiMgUrL1721 Mario Mix by several miles and a galaxy. Most of the charts in MM is harder than 90% of the list on DDRDG not to mention IMO the music is far superior and not loaded full of horrible covers.
darknight068 11 months ago
@darknight068 Mario Mix's only issue is that it's perfect and marvelous window is as wide as an 18 wheeler, while DDRDG seems to use regulation size timing windows.
darknight068 2 months ago