Multiple demo effects in a single GLSL fragment shader

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Uploaded by on Dec 28, 2011

Those crazy screens originally started when I decided to code some funny stuff in GLSL sandbox ( glsl.heroku.com )
The last version of this effect can be found here: http://glsl.heroku.com/e#905.1

However, the sandbox doesn't give enough uniforms for proper controls and thus I ported this project to my C++ OpenGL demo system. Now one can more easilly move, zoom or rotate into the gallery of effects and even pause the action and stare some funny details from close range. This video shows my PC C++ project and not the GLSL sandbox ones. I might release a first version soon for free so that one can move around and stare.

In the video I am mainly showing the endless effect recursion (till the precision of 32bit floats shows up :) and various effects from a close range.

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  • This is very, very nice.

  • Αν και δεν κατέχω τίποτα από προγραμματισμό, ωστόσο δείχνει πολύ εντυπωσιακό.

    Τις ευχές μου για ένα καλό 2012! :)

  • Very nice. Reimplementing classinc effects in glsl is always fun.

  • Καλη φαση!Βγαλε και κατι για AMSTRAD! Καλη Χρονια!

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