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The most awesome [PROTOTYPE] pivot animation EVER!!!

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Uploaded by on Oct 24, 2009

I let it play twice before stopping.

This took me a few days to make...its 259 frames and plays at a rate of 12 fps.
Recorded using camstudio...I'm not sure if i lost any quality on it while recording...

Please leave positive comments and 5 stars :)

(i downloaded these stick figures from www.droidz.org...credit goes to user "Imbadude1111")
(the guy who was consumed in the middle was a dragon ball z stick figure but i lost the creators username)

CLICK HERE TO DOWNLOAD WORLD OF WARCRAFT AND ALL EXPANSION PACKS FOR FREE
http://bit.ly/gdaiXM

  • likes, 17 dislikes

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Uploader Comments (bamako321)

  • Was That Vegeta? O_o"

  • @snarkyman9 lol yeah

  • what version of pivot did u use becuz this is really good 5/5

  • i used pivot 3.0 beta but all the features i used on this particular animation can be used on the original pivot....

  • This is really good in pivot though you should at least try to make it have more frames like the more frames you have the faster and better your animation will be other than thatt AWSOME ANIMATION!

  • thanks mate i know what you mean ill try it :D

Top Comments

  • the most awsome? dont think so.

  • bamako321, don't look at those jealous losers who comment bad. You got real talent, I am gonna subscribe. Sometime, create a mario one? LOL JK

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All Comments (64)

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  • Awesome! If you want to see some good pivots, check out my channel.

  • Thanks for the vid im working on my prototype now

  • awesome i like the part when Vegeta appears i give it a 5/5

  • Nice dude good animation the movement was good and prety nice efects but with a line on which the caracter could walk and with more efect would have been better

  • you used paint or another? you can pas me the program if it is another?

    

  • Dude you did an awesome job. Do another one

  • why the mess is vegeta in there

  • this shit, not awesome, sorry but its not very good

  • im not goina lie this has to be the best prototype pivot yet

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