http://hwd3d.com/ 1.We build 3D content (models) from source data such as -- CAD/CAM files, Photos, sketches, almost anything. Our secret sauce is producing highly photorealistic models, while being 'light' on processing power requirements.
2.We produce 'Real-time ready' low polygon count textured 3D models, ready for import into various engines & platforms -- VBS2, Olive, Unreal, OpenSim, Unity3d, NGRAIN, Right Hemisphere, XNA, GameBryo, Delta3D, Torque3D, Second Life, NEXUS, OGRE3D, Quest3D and many more.
3.Custom scripts -- for easier integration into different engines, we have the capability to write custom scripts that reduce manual importing issues to a minimum.
Learn more:
http://hwd3d.com/
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