This is a program I made used an new and improved version of OpenGL (called GL2 made by Brian Lauber) This shows how the agent finds the shortest path to the goal(which is the triAforce [ha ha ha]) on a two dimensional grid. The light shown is the agents knowledge of the grid. Hence it knows where the obstacles are (which are the gray tetrahedrons). The agent (called Navi short for navigator [ha ha]) is the big blue sphere and it's path is marked by smaller red spheres. Don't worry if you don't hear anything because there is no sound!
Nice pathfinding :P
EdurarTe 3 years ago 7