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Farseer Physics in Blitzmax

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Uploaded by on May 16, 2008

Farseer Physics Engine is a C# physics engine written by Jeff Weber [http://www.farseergames.com] on Microsoft's XNA Framework. I've ported the majority of the code base from C# to native Blitzmax. This video showcases some of the original demos (plus a new one) running in Blitzmax on Windows XP.

More Info on Farseer Physics in Blitzmax:
http://www.paradeofrain.com
Music:
Justin R. Durban - Human Nature

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (winks09)

  • awesome.... i'm kind of new in blitzmax, but i did a lot of work earlier... did you ALL that in c++, or in blitzmax? or even both? if both, how did you fusion both languages, and what compilers do you prever. and third question: did you install any special modules to blitzmax? i program just using the basic 2D "engine" which is basicly included, but i want to go upwards to 3D one day, if possible :P

    greets and so on, yours, Lou

  • @thebiglou13 The engine was written in 100% blitzmax. This was also done with vanilla blitzmax (no additional modules).

  • @thebiglou13 The engine was written in pure blitzmax, no C++. This was also done with vanilla blitzmax (no additional modules).

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All Comments (28)

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  • What is "Farseer"?

  • bonito

    

  • @interiorptr

    maybe you dont know, but phun is physics sandbox not engine

  • amazing...

  • @winks09 do you mind, you could share some of your work with me, just to get an idea of what i'd have to do to make it working?

  • @Kansyn maybe he does know, Phun (physics+fun) is a physics engine created in C++

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