I've implemented some code to modify the skinned models' animations, in real-time, using inverse kinematics. The video shows how a walking animation is modified to make the model look at the camera if it's in his field of view while his right hand aims a weapon to something in front of him.
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About the game: I'm programming it using C++ and DirectX 9.0c. My chosen physics engine is Bullet Physics. No sound for now.
more info: http://blog.binarynonsense.com
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