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Testing water resolutions in Blender

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Uploaded by on Sep 17, 2011

not the best lighting and there are some skips for some reason, but i think it's interesting how the different resolutions behave.

Enjoy! :]

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Film & Animation

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Standard YouTube License

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Uploader Comments (Seleucid9)

  • If you want for water droplets flying everywhere, I recommend you setting the particles (somewhere down at the very very bottom) to .1 and subdivision to 2. That would help get particles without all of the processing time. How long did it take to bake?

  • @JacksonMLRobloxLego Thanks for the tip. I was just testing water resolutions here though and thought it was nice. The last one (600 res) took up around 6 gigs of ram and an hour or so. I once did a simulation with 4 subdivs and it was raining droplets! Still not enough to accurately represent an ocean of something of that nature.

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  • If I had to vote... I'd go with the 600 :P

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