UTS - iPhone Development - Brickout

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Uploaded by on Oct 30, 2009

A small game developed by Gozde and me, with help from Greg who implemented an example on how to read from the accelerometer sensors.

When I said I am not an expert, actually I meant 'I am a n00b in iPhone programming', but if you have any questions feel free to ask, maybe another viewer might know the answer ;)

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  • hahaha I was starting to believe I knew something about iPhone programming when they released support to OpenGL ES2 ... Shaders on iPhone?! what is the graphics card on that ROFL!!!!

  • You're not a n00b. You made that other cool game!

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