Along with teammate Paul Ewers, created a solution for simulating wind flow through a 3D environment using a three dimensional array. I was in charge of implementing the rendering engine, building the required math (mostly matrix related) library, and building the overall framework for the project. Graphical effects present in the rendering engine are reflection mapping, phong shading, and color adjustment based on the normals of the model. All effects are done using DirectX Shaders.
Link to this comment:
All Comments (0)