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Havok4 Physics in Second Life

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Uploaded by on Sep 29, 2007

LL is finally updating the Havok physics engine in Second Life. Weee! I feel like newbie again. I spent many hours tinkering with the physics when I first logged into SL almost two years ago.

This new update is pretty impressive so far - still only on the beta grid tho. The speed improvements are quite noticeable, and the Sphere prim is especially interesting now that the .01 meter gap from the old system is gone. Spheres can actually collide and rest against other objects now.

Even for a beta test the system seems pretty stable at one point I had roughly 1,500 physics enabled boxes in a huge pile. The sim sort of hiccuped for a moment, but then went about it's business like nothing was happening. :)

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Top Comments

  • Physics + multiplayer = a shit load of bandwidth

  • I didn't see any new generation physics here... Try CryEngine physics...

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All Comments (117)

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  • @delop Lies.

  • @delop Not really... Just A LOT of processing power

  • the great planet mars can carry 4 times its own body weight :DD!

  • And here we can see the great migration of the solar system.

  • @LucarFox

    what do you mean with optimized?!?!

  • @DasAntiNaziBroetchen I fucking mean, is the engine will not be optimized on the PC version at all. They simply made the engine more efficient. In fact the physics will be even more impressive than the last engine version. It's called development. What do you think they've been working on this entire time?

    Make sure your do some research before you start flaming random comments, maybe even read those comments themselves.

  • @LucarFox

    what the fuck do you mean?

    Like they went: "Lets make cry engine 3 run crappy on the computers, but awesomely on the consoles!"

    What?!

  • @delop

    nope.

  • What is second life anyway?

  • i can do that in garrysmod too

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