Bouncing ball with sound.
I synchronized the sound to the bouncing ball video as follows.
There are 17 original frames.
They were shot on twos, so that makes 34 frames per cycle.
The are 6 cycles, for a total of 204 frames.
There are 25 fps in a video, so the frame count, divided
by 25 gives me how many seconds into the video to make a tone.
For example, the first hit is on frames 11 and 12.
11.5 divided by 25 is 0.46.
The tone for the first hit has a duration of 0.005 seconds.
The tone for the second hit has a duration of 0.003 seconds.
I used Audacity to make the sounds.
First I generated silence for 8.12 seconds.
Next, I generated all the tones for the first hit, then I generated
all the tones for the second hit.
This is the chart I used:
Cycle Hit Frames Seconds Duration
1 1 11-12 0.46 0.005
1 2 27-28 1.10 0.003
2 1 45-46 1.82 0.005
2 2 61-62 2.46 0.003
3 1 79-80 3.18 0.005
3 2 95-96 3.82 0.003
4 1 113-114 4.54 0.005
4 2 129-130 5.18 0.003
5 1 147-148 5.90 0.005
5 2 163-164 6.54 0.003
6 1 181-182 7.26 0.005
6 2 197-198 7.90 0.003
The sound was exported as an OGG VORBIS file.
The sound was integrated into the MPEG video
using ffmpeg.
i did something like that, but i used autodesk maya to make it(yay for 3d rendering!) and ended up finding that same noise... yours looks pretty good
njohnson3163 1 day ago
i can make my balls bounce like that 2 :p
BASKETBALLJEZUS 6 months ago
great :D
iChris2D 2 years ago
NicexD
StoMOProductions 2 years ago
Very Nice... :D
twickline 3 years ago