Domino physics in Blender

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Uploaded by on Mar 7, 2010

Simple test of the Bullet physics engine in blender. Rendered with Yafaray (Direct lighting)

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Science & Technology

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Standard YouTube License

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Uploader Comments (wolfshark1)

  • i think if you increase the number of ray bounces you can get rid of the black flickering

  • @gyrfalcon23 Thank you!

  • You mean gpu rendering? Or you mean 3d window FPS?

    If it's gpu rendering - No, not yet. If it's the second one - what is your gpu now?

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  • Good, now make them jelly.

  • @gyrfalcon23 It seemed to me that the black flickering was just because the domino pieces were tilting back and forth, trying to expend the energy.

  • @wolfshark1 youre welcome! hopefully itll turn this great render into a fantastic render!

  • boobies! :D :D :D :D :D no no no hax om nom noms

  • @quebuena111 Well the CPU will calculate physics, while the GPU renders images. So if your using object/s that don't require extra rendering (e.g. transparent distortion, reflective textures) it is most likely your CPU struggling to keep up with the physics. Run a simulation between graphics and physics to be sure.

  • question. Can I use a geforce 260gtx to speed up blender? I've got a core 2 duo 2.4Ghtz and 2Gb 800Mhz Ram

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