Writable Piston based Block Memory

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,096
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 10, 2011

can store 46 bits, read at 2.5bps, and write at about 0.5bps

The key to this one is that it uses one glass and one solid block per bit, and rotates the two to change value. This is easier that creating a complicated block feeding system. Also, it has the ability to read and write the bit at the same time/position in the loop. And allows for on/off signals as well as a toggle signal.

These could be stacked, and the loop can be made much longer. This way more memory can be stored. One extra loop could also be added to keeps track of the position.

]update] Full scale version: http://www.youtube.com/watch?v=Yrk25e1s6J8

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (ohmgane3sha)

  • I feel like the best method of adding in some functionality into the larger punchcard readers would require some glitches. Specifically the duplication and destruction glitches. The black/white printer someone made uses duplication glitch to never run out of blocks. You could then push the new blocks into place and destroy the old blocks. No need to keep a double tape anywhere.

  • @jeslimak the duplication glitch has already been fixed in 1.7.3

see all

All Comments (15)

Sign In or Sign Up now to post a comment!
  • no voice, no dl, no like+free dislike! And possibly flag for abuse! FUCK YOU!

  • This is truly excellent work, and in a compact design for what it does. I like that you have added the bits needed to be able to randomly access the data in the future, by assigning each memory word an address which is readable. The double tape is a good solution that does not rely on a finite supply of blocks or glitches, and because of the proximity, is very fast to swap. Kudos!

  • Genius!

  • *demolishes own design*

    *uses this as reference design*

  • sry i talk about a demultiplexer, not a multiplexer !

  • great work ! its exactly what i was working on few day ago but timing are not so easy to set up ! :-(

    i also think about add a multiplexer and a memory array to be abble to store temporary data and then do what i want with it

    could you upload a shematic (or the world save) ? that would be very helpfull for me

    could you upload a shematic for me ?

  • @ohmgane3sha

    Crap. I completely forgot. If only you could make glass automatically. Then you could just use cobble instead of wool and make blocks on the spot.

  • Ohh, that's good. I like it.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more