Insert Coin: Part 3-Making a Video Game

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
13,968
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 29, 2006

Part 3 covers how video games are made. We follow Electronic Arts in the creation of Need for Speed and Triple Play Baseball. Insert Coin: Culture of Video Gameplay is a 1 hour documentary on video games and how they impact our culture. Produced by Brent Stafford for his Masters Thesis (MA) in Advanced Communications from Simon Fraser University, Vancouver.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (shakyegg)

  • I'm not sure you mean "realism". That's a red herring. I think you mean verisimilitude combined with systemic consistency (verb completeness etc.). Realism implies simulation, and yet clearly, not all games try to simulate real life.

  • I agree. But realism in the context of video games also entails a discussion about the seamless immersion into the virtual reality. The actual "reality" of the game may be a story, a made-up fantasy world. However, the realism is the manner in which the technology and gameplay are so seamless that the play becomes fully immersed in the fantasy world. It is a realistic experience of the simulation.

  • Yep. That's verisimilitude. Believeability within the context of the game world.

  • Awesome thanks!

  • Thanks man. Great stuff.

Top Comments

  • what? realism is not the key element in games. its about fun.

  • Resident Evil 2! Awesome game.

see all

All Comments (44)

Sign In or Sign Up now to post a comment!
  • @JunkerJames Well, hipsters do annoy me so, yes, I did respond for that reason. I'll even cede that precision in vocabulary can make for eloquent, meaningful conversation. I just have trouble understanding why someone would go so far as to teach someone a new word over a few posts in order to make a point. You wouldn't get far teaching a technical/scientific/mathemati­cal subject if you worked that way. In fact, educators tend to anthropomorphize and simplify to smooth uptake.

  • @trbot And like, seriously dude... google is right there! OH NO HE USED A LONG WORD. OBVIOUSLY A HIPSTAR

    < /YOUTUBE COMMENTS.

  • @trbot :) I understood it without having to look it up. I'm not much of a writer, admittedly, but I don't fully agree with you. Words have subtle meanings which are not captured particularly eloquently in long definition form. Accessibility can sometimes really slow the confluence of ideas. I always feel I lose nothing by dispelling my ignorance of a word, and don't tend to worry about looking ignorant when asking for clarification. Most of the time, people are glad to elaborate.

  • @JunkerJames Lol. Yes, I intentionally made my reply obtuse. I figured, after you had to look up a word or two, you might have understood my point.

  • @trbot You mean "hiding or misrepresenting with over-complication", surely?

  • @JunkerJames There's also a word for using words like versimilitude when people are likely to interpret a word like realism correctly.  It's obfuscation, and a wise writer is advised to eschew it.

  • "Realism" huh. Nintendo must have missed the memo.

  • What size television are they all using!? Looks to me like a 21" Sony Trinitron.

  • O wait, 8:06 a japanese guy??? LOL

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more